#Game maker studio 2 tile collision full
Circular platforms : Multiple configurations are possible, allowing for full circle, half, quarter, or any custom angles.Documented Code : All lines are commented as to their purpose, and the entire project has a complete write up to make understanding the engine as easy as possible.YYC Compatible : Compiling in YYC allows for the most efficient and fastest build.Sound effects : Basic 8-bit sound effects are included.Rain System : Rain and lightning, including sound, can now randomly occur.
#Game maker studio 2 tile collision how to
Initialisation Room : Allows for easy persistent object management.Game End : After all lives are lost, game returns to the Main Menu.Normal and Critical Damage is shown when enemies are hit, and a HP GUI element is included. Lives and Damage System : Entities can take multiple damage before being destroyed.Room Spawning System : Multiple room spawning positions depending on room entrance.Room transition : Allows a fade to black transition between rooms.Smooth moving Camera system : Can be used to follow any object, and offers various panning speeds.Simple lighting system : A light object can be used to give anything a nice radiant glow.Dual Controller and Keyboard support : Both a controller and keyboard work as input, at the same time.Item Collection : Enemies drop gems, which animate in the air before flying to the player for collection.Enemy Setup : Enemy object with weapon swing and pummel ground attack pattern, which support player block and knockback.Screenshake for hitting enemies, or making an impact. Squashing and stretching of the player when jumping and landing, giving the game a better feel. Juice : Game enhancing features like player dust for jumping, landing and walking.
Includes Combo Attacks (light and heavy), Double Jump, Block, Crouch, Crouch Block, Death and Knockback abilities.
This is a tile based platform engine which uses efficient tiles for instance collisions, as well as incorporating